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Instal the new for android FastScripts 32/19/2024 ![]() ![]() Your app performance won't be affected in any meaningful way though.īiggest bit is additional memory used for your re-compiled code. It's a development tool, you're not supposed to ship with it! :) Like reload scene, call test function etc or want to simply execute some code without |any instance created. do whatever you want to do without instance Static void OnScriptHotReloadNoInstance() When you need to set the stage to test your feature out. It's a standalone, paid extension asset, if you'd like to support the product - please consider grabbing a copy on Unity Asset Store One-off custom code executions on Hot-Reload ![]() Iterate quickly on deployed Android APK / standalone windows build (exe). You can use same hot reload functionality in actual builds / on device. Hot-Reload on device / Live Script Reload Working around the limitations is just worth it. Just buy this stuff for any serious project. I was really chuffed to see FSR selling over 1000 copies on Asset Store in February - propelling it to #1 best-selling for a few days and keeping on first page for most of the month.įelt like I was underwater and that I can breathe again. Quick start video created by Unity Asset Store Best Seller Pulling other branches/commits can be done by appending branch name, eg Window -> Package Manager -> + -> Add package from Git url: ![]() You can also install via package manager. Download latest FSR version and import to Unity.Iterate on whatever you're working on without reentering play mode over and over again.Īnd you don't have to adjust your code either, just import. Tool will automatically compile only what you've changed and immediately hot reload that into current play session. Iterate on code insanely fast without breaking play session. This entry was posted to FastScripts, Red Sweater News.Are you tired of waiting for full domain-reload and script compilation every time you make a small code change? If you enjoy FastScripts, please consider spreading the word on Facebook or Twitter! Thanks for your support. Fix a bug that prevented the “Create Scripts Folder” items from working in some cases.Asking for the “count” of args in script’s run handler now works without error.Fixes for bugs that prevented some changes to script folders from being reflected in the menu.Improvements to event handling performance in Cocoa UI presented by scripts.Changes to script execution to make behavior more consistent with Script Editor’s behavior.The update also includes some other performance and usability improvements: The main thing to be aware of is if a script uses Cocoa frameworks directly, it needs to take care to run custom UI on the main thread. Because most of the behavior of scripts is the result of sending events to other apps, there aren’t too many risks to running in a separate thread. However, some subtle performance issues turn out to be possible when the script is running on the main thread.īecause Script Editor and Script Debugger both run their scripts on separate threads, I think that most script authors are probably well-accustomed to the implications. Because the script processes were unique for each script, I assumed there would be no advantage to putting scripts on their own thread within that application. One of the major changes in FastScripts 3.0 was to move execution of scripts from the FastScripts app itself into separate script runner processes. Specifically, scripts are now run on a separate thread from the main thread of the script running application. This update changes FastScripts’s script execution to be a bit more consistent with the way Apple’s own Script Editor, and Late Night Software’s popular Script Debugger, run scripts. FastScripts 3.0.3 is now available on the FastScripts home page, or by selecting “Check for Update” from the FastScripts menu.
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